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Lightwave 3d water
Lightwave 3d water






  1. #Lightwave 3d water how to
  2. #Lightwave 3d water archive

Animation, even though I havent done it in a while, is something that I really devote my time to in order to make sure everything looks right. I get the most of my satisfaction through that part of the process. Modelling, for me, is the ultimate kick when doing 3D. Modelling and animation would be my strong points. My first attempt in this would be the RUSH HOUR image. I've always wanted to duplicate the many compositions of some of the grittier photographs that can be found in LIFE magazine, or National Geographic. I also like to do imagery that deals with modern life and issues. Sci-fi is a genre that really gives an artist a chance to let his/her imagination run amok. I grew up with the Star Wars series, so the majority of my work will always reflect on my love for spaceships and weird aliens. If I see something outdoors that piques my interest, I tend to translate it either on paper or through the computer. Also, everyday surroundings can be a great source of inspiration for me. I watch a lot of movies and read a lot of books, so the bulk of my ideas are sparked either by something I read, or something that I saw on the screen. What are your main sources of inspiration? To this very day, I still thank my lucky stars that I chose what I chose because I have heard from a few friends in advertising that it is in a slump right now. It ended up becoming a draw between that or Creative Advertising, but I eventually chose the former rather than the latter. After going through different courses the college offered, I came across a 3D animation course. Back then, 3D animation was not quite as big as it is today. I originally saw myself taking Creative Advertising in College, since I thought that was the field where I could best apply my love for drawing.

lightwave 3d water

I am 23 years old, and currently living in Toronto, Canada.Īctually, I almost never got to do 3D at all.

#Lightwave 3d water how to

This is the only wayįor the automated RANCH to know how to use your plugin correctly.My name is Giovanni Nakpil. Plugin configuration file (LWEXT9.CFG for LW9.6 32-bit, LWEXT10-64.CFG for But - very important - you must also include your If your scene uses some freeware external plug-ins (.p. In MDD\Water Simulation) to the root of your project directory, which would then Simulation dir), you would have to copy the essential water.mdd file (it can be found Water simulation.lws (found in the Lightwave Content Scenes\Dynamics\Water For instance, if you wanted to send to the RANCH the project (these other files can be plug-ins, MDD files, etc.), copy them directly to the root of If your scene needs other files than those previously gathered by the Content Manager When this is done, you will find several sub-directories in your project directory.ģ. Lightwave will then save all the objects and textures used in your scene, along with the scene itself, in your project directory. In the example below the project will be saved in the C:\Lightwave\Content directory (we use this path on the RANCH).Ģ. Then load your scene in Lightwave 3D Layout, and select the menu option File / Package Scene. In our example we will call it ’MyScene’, but of course you can give it the name you want. So, create a new directory and give it the name of your project. First you need to export the main elements of your scene in a project directory, with the help of Lightwave.

lightwave 3d water

#Lightwave 3d water archive

As the RANCH is entirely automated, you need to send your scene in a project archive whichĬontains all the files needed for your scene to be rendered correctly.








Lightwave 3d water